

Dance at Fireplaces - If you have a fireplace. Player Knockout! - Sneak up behind a player an scroll to knockout. sqm file (Server pack now has two, Delete mission.sqm and rename defaultmission.sqm to mission.sqm to remove bridge) Tweaks can be made in R3F_LOG\config.sqf (Looking to disable locked vehicles soon) Various Map Upgrades from Myself, Team BBC, Excelsior and AVandettaForYou. Epoch Villages 1.0 - (Just 2/3 ghost towns currently soon to add the 3rd with vendors soon) Refuel Script only at Villages - Can be tweaked to include more buildings or object classes BTK Cargo Drop - Load Cargo and Small Vehicles into Choppers and Planes and Drop with Parachute R3F Logistics - Only Large Trucks and Helicopters can tow/lift - Medium and Large Trucks/Helicopters have extra Cargo (Currently untested and may still be not working.) Strip Clothing from AI and Player Bodies (Bug with Females returning Male Models, Fix Soon) Self Blood Transfusions - Limited to 5min Intervals, 15 second apply time. Sarge AI - Random Packs of Survivors, Bandits and Military Customized with new skins, weapons, tools and loot.

Here is a little change Log I have Running will cross post:
Epoch mod arma 2 scritps mods#
into the mods folder where you have renamed the Epoch Mod. Copy and paste the downloaded and unpacked folder from 3. Once you found the folder with your mods rename DayZEpoch to DayZEpochold. It depends on where the DayZ Launcher has set the path. Please be sure to support the Epoch Team and sign up to their forums and contribute whatever you feel you can via facebook, twitter, youtube, . Go into the folder where you have installed all your of Arma 2 OA DayZ mods.
Epoch mod arma 2 scritps install#
This pack is open to all to download and install if you are running the current Epoch Pack with Chernarus.

I give much thanks to everyone who contributed a script into this pack and do not wish to claim any credit on your work(s). In saying so I have created a "Server Pack" that I will do best to keep updated for all the New Guys who struggle with coding and getting your severs up and running with all the extra goodies.įor more info and a download link head over the to Epoch Forum to the following thread where I will be keeping this pack updated : I also admire the work the guys and gals put in here at Open Dayz and decided to do my best to bring the two together. However I felt it was missing some extras for now that I wanted to add in myself. i.I have been loving the work over at Dayz Epoch. These can be classnames as well as config classnames, you need to put these in order of what you prefer to get checked first. * vg_limit can be an array of vehicle config classes and classnames to narrow down what players can store or it can be a numerical value for a total limit. Price is in worth for briefcases or coins for gold based servers (10,000 worth is considered 1 briefcase, 100,000 coins is considered 1 briefcase) i.e: vg_price = ,] vg_price = ,] */ * vg_price can be an array of vehicle config classes as well as vehicle classnames, you need to put these in order of what you prefer to get checked first. Everything works fine except for Epoch, i cant play the game for too much long before getting kicked by battleye for Script resctriction. This is a flate rate for all vehicles in the garage/per player depending on vg_tiedToPole I bought arma 3 this week to play military sim with a local clan, and to play epoch, breaking point and such mods. Vg_maintainCost = 10000 //cost is 1000 per 10oz gold, gem cost is as defined in DZE_GemWorthArray if you use ZSC then this is an amount of coins. Vg_pricePer = 100 // Price in worth to store a vehicle per gear item, use 0 if you want it to be free. Vg_tiedToPole = true // Tie the virtual garage to a local plot pole? If no plot pole is present (i.e a communal garage at a trader etc) the players UID will be used. Vg_storeWithGear = true // Allow storing vehicles with gear? Vg_requireKey = true // Require the player to have the key when storing a locked vehicle. Vg_removeKey = true // Remove the key from the players inventory after storing vehicle? Vg_heliPads = // Array of heli pad classnames Vg_blackListed = // Array of vehicle config classes as well as vehicle classnames that are blacklisted from being stored, i.e Vg_list = // List of objects/traders that are allowed to interact with virtual garage. Please, if you report issues can you please attach (on pastebin or similar) your CLIENT rpt log file as this helps find out the errors very quickly. TheDuke for updating this script to 1.0.6+.
Epoch mod arma 2 scritps code#
